Star Ocean
Final Fantasy 7 *New STUFF
Final Fantasy XII Ivalice Alliance*On New Site
Crystal Chronicles *NEW STUFF
Final Fantasy 13
Choco's Place
Indiana Jones **New STUFF
Links
Contact Me

Portal to everything Square. Hop on our Chocobo and see what else is going on in Square Enix land and elsewhere.
 

****CONTENTS****
 
  • Shopping
  • Press Releases
  • Sephiroph's Back
  • Chocos Tales Official North American Site.  >>>> Out now in Europe >>>> 
  • Final Fantasy I and II available on the PSP in Europe during the first quarter of 2008.TBA
  • Final Fantasy III available to buy now in Europe on DS. UK price of £24.99
  • Chocodungeons
  •  What is it? Never seen this game in the UK, but it still peaks my interest
  •               >>>>>>>  Screen images
  •               >>>>>>> News 8th Aug 07
  • Crystal Chronicles  Screen Shots

New game enemy takes a solid day to defeat

Players pass out, get sick during extreme battle.

If it's good enough for Cartman, it's good enough for Square-Enix.

The developers of the online role-playing game Final Fantasy XI seemingly borrowed a page from the Emmy-winning South Park episode "Make Love, Not Warcraft" by updating the game with one of the longest - and most physically grueling - video game fights ever. Introduced in the game's latest downloadable update, the boss monster "Pandemonium Warden" remained perfectly fit after a group of high-level adventurers wailed away at it nonstop for over 18 hours straight.

Though the seemingly unbeatable boss will not prevent people from 'completing' the game -- persistent online games typically do not "end" like most single-player games -- it has sparked debate over what exactly the game's developers, Square-Enix, expect out of their devoted fan base. Message boards have lit up with disgruntled players calling out the company for failing to respect its very own in-game warning telling players they have "no desire to see your real life suffer as a consequence [of playing]. Don't forget your friends, your family, your school or your work."
 

Easy for them to say. While the beast continually healed, the gamers weren't so lucky.

"People were passing out and getting physically ill," leaders of the player guild said in a forum post. "We decided to end it before we risked turning into a horrible news story about how video games ruin people's lives."

Too late.

Updated 18th December 2007